Tournament Rules

PLEASE NOTE:  These rules applied to the 2015/16 Tournament and will be revised before the 2017/18 tournament, and while they are a good guide to the overall complexities of the Tournament, major revisions are expected.

 

AF’s Pro Bowl Tournament

Tournament Rules

I     General

  • These will serve to be the official rules for AF’s Pro Bowl Tournament
  • For anything not covered in these rules, please refer to the League Settings page at League website;  League will be hosted on NFL.com
  • All arbitration of League Rules to be arbitrated solely by Tournament Coordinator (TC)
  • Should any unforeseen event arise not covered explicitly in the rules, TC will exercise final judgment
  • Any TC judgment made outside of specified rules that involves TC’s team will cause TC’s team to be removed from Championship eligibility
  • Tournament rules are subject to adjustment before entry fees have been paid, and will be marked ‘LOCKED’ once any changes are final

II     Format

  • 6 teams
  • The AF Pro Bowl is an “Invitational” Tournament
  • Annually, AssociatedFantasy.com will nominate a group of teams from AF leagues and those teams will be designated as Pro Bowl Nominees
  • Voting will take place through the website with all AF team managers eligible to cast one ballot per team
  • All ballots will allow voting teams to cast a vote for 3 individual Nominees, or 2 Nominees plus 1 write-in candidate, in which all 3 teams voted for count equally
    • Beginning with the 2016 voting period (2017 tournament) the 3 voting slots per ballot will be weighted so that the order of the ballot’s 3 selections (1st, 2nd, 3rd) count in a points system for the selection process in which each ballot’s 1st selection will count as “2”, the 2nd selection will count as “1”, and the 3rd selection will count as “0.5”; a write-in selection will be valued at “1”
  • The top 6 vote receivers (Starters) will be extended invitations to the Pro Bowl Tournament
    • AF Pro Bowl participants are required to register as AF Registered Coaches, they can do so at the Coach’s Registry, the process takes about 5 minutes and there is no fee
  • Should any of the top 6 teams decline to accept the invitation, alternate teams (Alternates), in order of votes received, will be given the opportunity to accept the vacant slot
  • If votes are tied between two or more teams (either Starters or Alternates), the tie breaker will be the teams’ end-of-season VsL %
  • If more than one team managed by the same coach is voted a Pro Bowl Starter, the managing coach may only accept the invitation for one of the teams and the other(s) will be passed over in favor of an Alternate
  • Should the list of Alternates be exhausted because multiple team managers decline the invitation, slot will be filled at the discretion of Associated Fantasy

III     Entry/Payout

  • Entry fee for AF’s Pro Bowl Tournament will be $50.00 (US) per team
  • Payout will be $200.00 (US) for Tournament Champion (1st place); $100.00 (US) for Tournament Runner-up (2nd place)
  • Entries and payouts will be handled through LeagueSafe.com
  • TC will set deadline for payment of entry fee once all participants have accepted their Pro Bowl Invitation
  • Prize money will not be disbursed until the Friday following Week 17 of the NFL Regular Season

IV     ScoringTOURNAMENT LOGO Lg

  • Offense: AF Milestone
  • Team Defense/Special Teams: AF Prevent
  • IDP: AF Varsity
  • In any instances of conflict between above scoring formats and scoring values as displayed on the Tournament hosting site’s “Settings” page, scoring values as displayed on settings page shall prevail, and all scoring settings will be locked at a point in time prior to the start of the Tournament Drafts

V     Rosters

  • Roster make-up for the Tournament will be as follows:
  • Offense: AF Classic  (1 QB, 1 RB, 2 WR, 1 TE, 1 RB/WR/TE FLEX, 1 K)
  • Team DEF/SP Teams: 1
  • IDP: AF IDP 3  (1 DE, 1 LB, 1 IDP FLEX) + 1 DB
  • Bench: 8
  • AF Classic’s offensive position minimum/maximums will be in effect
    • Max 2 QB, 4 RB, 5 WR, 2 TE, 2 K

VI     Free Agency/Waivers/Transactions

  • Waivers will be set to ‘revolving waivers, move to last after successful claim’
  • Waiver period will be 2 days
  • Players lock at individual game time
  • Teams will be allowed a maximum of ten (10) transactions per season
  • Trades are allowed but will not count against transaction limits
  • There is no IR slot included on the roster, HOWEVER, should a player on any team’s roster be placed either on the NFL’s Season-Ending IR List OR the NFL’s Designated-To-Return IR List, that player may be replaced by the Tournament team through an add-drop transaction and the TC will adjust their transaction count so that the move does not count toward their 10 total transactions

VII     Draft

  • The Tournament will hold a three-part draft
  • The Preliminary Draft (Prelim)
    • The Prelim (1st draft) will be to determine each Tournament team’s ‘keepers
    • The Prelim will be an email draft conducted by the TC, and will be a 5 round, straight draft (1-6, 1-6, 1-6…)in which teams may only select Qualifying Players
    • A Qualifying Player is defined as any player that was on the selecting team’s prior season roster (end of season) of their Pro Bowl nominated team. In other words, in the Prelim, teams will choose 5 players from the roster that got them into the Pro Bowl Tournament
    • Any players that are Qualifying Players for multiple teams, will be awarded to the team that drafts them first
    • Players drafted in the Prelim cannot exceed Tournament starting roster position limits (ie, max 1 QB, max 2 RB {1 RB + 1 FLEX}, etc)
    • Draft order for the Prelim will be determined by order of Pro Bowl votes received (first to last) with final prior season VsL% being the tiebreaker
    • Prior to the Prelim, the prior season rosters for all tournament teams will be submitted to each team for review so that all teams know which players are available to each team
  • The Auction Draft
    • The Auction Draft will be the second draft of the tournament (following the Prelim)
    • The Auction will be live, online, at a date and time TBD and will be a 7 round, open (not blind) auction in which all players that were selected in the Prelim will be already rostered on their respective teams as keepers and be unavailable to draft
    • Nomination order will be determined randomly by draft client 30 minutes prior to start of draft
    • Budget for the draft will be 280 Units
    • Starting roster positions only (inclusive of players selected in the Prelim) will be filled out in the Auction Draft – bench positions will not be in effect for Auction Draft
  • The Final Draft
    • The Final Draft will be the third and final draft of the Tournament and will be held live and online at a date and time TBD between the Auction Draft and the start of the season
    • Draft will be 8 rounds in length, for the purposes of filling 8 bench slots
    • Draft will be serpentine style (6-1, 1-6, 6-1, …..) with draft order being inverse of the order of the Prelim
    • Players taken in the first two drafts will be off the board
    • Tournament position limits will be in effect (Max: 2 QB, 4 RB, 5 WR, 2 TE, 2 K)
    • Following the conclusion of the Draft, Free Agents will follow Waiver Rules, and Transaction Counts will be in effect

VIII     Schedule

  • The tournament schedule will be a rotating, triple round robin randomly generated by hosting site in which every team will play every other team three (3) times in the Regular Season, Weeks 1-15

IX     Pick-’em Points

  • Additional to joining the tournament/league on NFL.com, all participating teams will be required to join the tournament’s “NFL Fantasy Weekly Pick-‘Em Group”
  • Teams will make their picks weekly and each correctly predicted game will net the picker 3 bonus points that will be manually applied to their current week’s score

X     FLEX Position Bonus

  • Teams will receive a 6 point bonus each week to be applied to their score for that week, if the player starting at the RB/WR/TE FLEX position outscores each of the players starting at the RB, WR (2), and TE positions

Additionally

  • Each week, the team with the highest scoring player starting at the RB/WR/TE FLEX position in that week will receive a 6 point bonus to be applied to their score for that week
  • Each week, the team with the highest scoring player starting at the IDP FLEX position in that week will receive a 6 point bonus to be applied to their score in that week

XI     High Score Bonus

  • The team posting the high score each week (Weeks 1-15) will receive a “High Score Bonus” valued at 5 points
  • This bonus will not/cannot be applied to their current week score, but rather can be saved by the team to be used for any future match, in any future regular season week
  • Teams can acrue and save as many bonuses as they desire until the time in which they choose to use one or all of them
  • If a team is in possession of more than one High Score Bonus, they may use multiple 5 point bonuses in any future match
  • Bonuses can be played by announcing them on the message board prior to 2am EDT on the Tuesday morning immediately following the MNF game, and TC will manually apply them to the score
  • Bonuses can be played individually or separately, but cannot be ‘split’ meaning they must be played all 5 points at a time
  • Once played, they cannot be ‘refunded’
  • The high score of the week will be determined after all Pick-’em Points, FLEX position bonuses, and played high score bonuses (that were previously accrued and played in the current week) have been applied to the weekly match-up scores and only then will the bonus points be awarded
  • If a team plays accrued High Score Bonus points on any given week, and the application of those bonus points causes that team to have the highest score of the week, they will earn the High Score Bonus for that week
  • All accrued High Score Bonus Points will be posted publicly for all tournament teams to have knowledge of how many Bonus Points their opponent may have available to them
  • If either or both of the teams entering the Tournament Championship are in possession of any High Score Bonuses at the start of the Championship, all bonuses will be applied to the score at the start of the two-week cumulative match (Week 16)

XII     Designated BYE Weeks

  • Beginning in Week 4 and ending in Week 15, teams will have the option to declare one week in the season as a “Designated BYE Week”
  • If declaring any upcoming week a Designated BYE Week, teams must do so before the start of the Thursday night game by emailing every team in the league through the hosting site’s email tool, declaring that they will be using their Designated BYE on that week
  •  If a team declares a Designated BYE Week, their score for that week will be determined by the following formula:
    • Current Average Weekly Score + All Pick-’em Points + Any/All High Score Bonuses they wish to play in that week = BYE Week score
  • If a team declares a designated BYE Week and their final BYE Week score turns out to be the high score of the week they will earn High Score Bonus points for the week
  • Teams on a Designated BYE Week are not elligible for FLEX Position bonuses
  • Designated BYE Week status only effects a team’s score for the designated week, it is not an actual BYE, their generated score will be compared to their matched opponent for the purposes of determining W-L-T

XIII    Championship Game

  • In lieu of a traditional playoff format, the Tournament will culminate in a single, two-week Championship Game in Weeks 16 and 17
  • The points scored in Weeks 16 and 17 will be cumulative towards the final score of the Championship
  • The first and second place teams by standings (see Tiebreakers), will qualify for the 2 Championship spots
  • The winner of the Championship will receive the 1st place ($200) payout, and the loser of the Championship will receive the runner-up/2nd place ($100) payout

XIV     Points Ties and Tiebreakers

  • Head-to-head matches (except for the Championship Game) are allowed to end in ties, and ties will be factored into teams’ standings (W-L-T)
  • The tiebreaker for the Championship Game will be the competing teams’ regular season head-to-head W-L record (best of 3); if one of those meetings is a tie, and the other two are a split, then the Championship Game tiebreaker becomes total season points, and if total season points are tied, a draw is declared and prize money will be split
  • Standings tiebreakers for determining the two finalists are as follows:
  • If the standings tie is between two teams, the tie breaker will be the two team’s head-to-head regular season record (best of three); if one of those meetings is a tie, and the other two are a split, then the standings tiebreaker becomes total season points
  • If the standings tie is between more than two teams, the tiebreaker will be regular season head-to-head record among all teams tied (total wins within the tied group)
  • If the tie is still not broken by group head-to-head, the next tiebreaker is total regular season points
  • If the tie is still not broken, the tiebreaker becomes total combined head to head points between the teams that remain tied
  • If tie is still not broken, tiebreaker becomes coin flip
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